Gamification Nation
Gamification mechanic monday: levels
First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity
Gamification mechanic Monday: Levels Levels are a common occurrence in games, but in life in general too. Society seems to have an inherent need to classify things in boxes and categories and levels allow you to do this. In martial arts you have belt colours to indicate your ability, in education you have progression from […]
The post Gamification mechanic monday: levels by %%AnCoppens%% appeared first on %%GamificationNation%%.
Friday Feminine Angle: Ladies 45% less likely to enter competition
First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity
Friday Feminine Angle: Ladies are 45% less likely to enter competition When it comes to competition, ladies are 45% less likely to enter into competition than their male counterparts, despite performing equally well on a given task. This is according to research carried out by Lise Vesterlund of the University of Pittsburgh. When it comes […]
The post Friday Feminine Angle: Ladies 45% less likely to enter competition by %%AnCoppens%% appeared first on %%GamificationNation%%.
Crowdsourcing as a way to raise funds for serious healing game
First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity
Crowdsourcing as a way to raise funds for a Dementia game The debate whether crowdsourcing is in fact gamification is not finished yet. Personally I like the fact that you engage with a number of interested parties to fund a project, rather than traditional means such as a banks, venture capitalist, traditional fundraising and angel […]
The post Crowdsourcing as a way to raise funds for serious healing game by %%AnCoppens%% appeared first on %%GamificationNation%%.
Gamification mechanic: vanity items
First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity
Gamification Mechanic Monday: Vanity items Vanity items are often considered collectibles or items only a number of people can aim for. They don’t necessarily mean that you receive points or go up a level, they mainly play on the status level gained by obtained vanity items. Fore example in my running challenge fantastic, I have […]
The post Gamification mechanic: vanity items by %%AnCoppens%% appeared first on %%GamificationNation%%.