Gamification mechanic monday: levels

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification mechanic Monday: Levels Levels are a common occurrence in games, but in life in general too. Society seems to have an inherent need to classify things in boxes and categories and levels allow you to do this. In martial arts you have belt colours to indicate your ability, in education you have progression from […]

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Gamification mechanic: vanity items

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification Mechanic Monday: Vanity items Vanity items are often considered collectibles or items only a number of people can aim for. They don’t necessarily mean that you receive points or go up a level, they mainly play on the status level gained by obtained vanity items. Fore example in my running challenge fantastic, I have […]

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Gamification Mechanic Monday: Trading systems

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Trading systems Imaging the economy as a game, the trading system is that we give time to an organisation in return for money or we trade money in return for goods or services. Well, the gamification mechanic today is a trading system. For example in a loyalty scheme you could trade earned points for goods […]

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Gamification mechanic Monday: Access Items

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Access itemsĀ  Access items unlock next levels for a client or employee, they can be random or planned, based on certain conditions that need to be met. When I look at course design, asking a learner to complete a quiz in order to gain access to additional information outside of the linear continuation of the […]

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