Podcast 12: How to get started with gamification?

Welcome to a Question of Gamification a podcast where gamification expert An Coppens answers your questions.

Hi, and welcome to this week’s a Question of Gamification. This is An Coppens your show host, and also the chief Game Changer at Gamification Nation. This week’s question is, how can you get started with gamification?

Now, for me, that’s a double question in one. For some people that means how can I get started for building a career in gamification? And on the other side is how can I get started and put gamification into practice for my organisation? So those are very frequently asked questions we come across. So to tackle the first one, how can we get started in a career in gamification? Well, the first thing I would say is to look to become an intern.

Ask organisations like my own, and see if you can, first of all, translate an existing regular game into something that can be used for businesses. That’s typically how I asked interns to apply for positions within Gamification Nation. The other thing to do is to start reading up and start following the main people that have shaped the nature and landscape of gamification.

More and more degrees and master’s programs offer and include an element of gamification. So if you are studying game design, that is for sure, fantastic grounding, and look for those organizations or those Institute’s and universities that offer gamification as modules, as part of masters, or degree programs. I know in the UK, there’s a number of universities, like for example, Coventry University has some elements of gamification and game design as part of Surrey University, Birmingham, there’s a number of them. So do your research and find out from those of us working in the industry, how did they get to where they are now?

So to share my career track into gamification, so first of all, I always wanted to be a game designer. So as a kid, I was really obsessed with puzzles and crosswords and was making games from when I was the age of seven or eight years old. And so if you have that passion, then you probably have a good inclination that it might be something you want to do. Then look for a career in game design. My parents told me at the time, and this is many, many moons ago, that game design was not for girls and there was no career initially, you know, you better get a real job. So I guess I took a normal degree. I studied international marketing and I also added a degree or an MBA in change management to it. And then only in the last 15 years did I add a diploma in game design, and I studied everybody that was a somebody in the early 2000s, 2010’s.

So, at that time, Gabe Zicherman was a key speaker, and I think a lot of his work in terms of books ond courses. He had a number of courses on Udemy, were excellent, and I would still recommend that you visit them. The other person I studied and read most of the works from was Mario Herger. And he had a course called Enterprise Gamification on Udemy. So another one that I pretty much absorbed. And then Yukai Chou, who I mentioned in last week’s question of the week, who I did always level one, two, and three, Octalysis framework certifications with and then I read extensively all the books of the likes of Andrzej Marczewski research that came out and at the time, the biggest research was coming out of Canada and the `work from Lennart Nacke and Gustavo Tondello. I quite like and I still follow both guys. I’ve had the pleasure of meeting everyone at the stage of the various organizations and often spoken on the same stages, the Coursera course by Kevin Werbach. I mentioned that last week. Also useful materials. In terms of the learning space, a number of people to mention are Karl Kapp and he has courses on LinkedIn. And he also has a number of books on gamification and on Game Design and simulations. I highly recommend his field book in gamification is probably the best and most grounding book for anyone in the learning space. Also look up Zsolt Olah, who has written extensively about gamification, and has a book out there, obviously, Monica Cornetti and Professor game, or Rob Alvarez, who do a lot of work. And I also followed the talks and work of Sylvester Arnab, who’s a professor at Coventry University. So there are many, many people. So at this stage, if you can’t find works about gamification to get yourself into the spirit of how it works, and what it does, you must be living under a rock or not searching very well. So that’s the first thing I will say. So follow all of those. I highly recommend doing a grounding course in game design, because the game design principles will actually make you a better gamification designer.

So because it is the area that we borrow the most from, I also feel it was beneficial to me to add that to the mix of skills that I had? And then how do you get it to work in practice? Well, what you need in the first place is imagination and creativity. After that, pens paper, post it, and a whole bunch of stickers, which you can probably pick up in any stationery shop, tools that primary schools and preschool teachers use, I often find very useful to get started and get creative with people on gamification design. So you don’t need to invest in large amounts of materials, but I actually do recommend that you invest in some core tools that you like to work with. The things I have, obviously I created my gamification design card decks, I use them a lot in workshops with clients to get people started, the problem I had, and the reason why I designed the cards was because

People were asking you, I want to make a game, but I don’t like games, I don’t play games. So it was bringing people together on the same sort of level playing field. So, as a tool, I carried them around for all of my clients, and I sell a lot of them through the website and at workshops. Now, what constitutes a good game? Well, it needs a game type. So, a good gamification concept starts with some kind of concept, an idea of what it is you want to achieve. And in order to achieve that, you can link a game type to it. A game type can be a puzzle, it can be a challenge. It can be a first-person shooter, it can be a multiplayer game. So you decide what it is it can be an adventure, so there’s plenty of choices. The other thing you need is a number of rules. First of all rules on how you can win or lose the game.

So you need obviously an objective, or how can you win and what it is they need to do in order to win and achieve the win condition. So once you have a win condition, and some rules, you effectively have enough to call it a game. Now typically, most games have some more than that in terms of game mechanics. My theory on it is that the game mechanics that you introduce, create a game dynamics that you might want to find or you may not want to find. So for example, the game mechanic of a leaderboard, by default introduces competition, that is, or is maybe not something you may want to introduce in your workplace. The game mechanic of likes and emojis gives you an element of empathy and elements of sharing but also an element of peer recognition or peer pressure. Because if you think about the social media platforms that use likes and emojis, a lot of people post things in order to get recognized by friends and to get that feel good factor. So you also introduce that.

In my view, gamification is probably 80% psychology and 20% actual mechanics. There are many people that say, Oh, it’s all about the game mechanics. Well, you know, I would challenge that. I would actually say it’s much more than that. It’s about understanding your audience. It’s about understanding how people relate well to your content. It’s about understanding what do people actually want to get from your material? How do you want them to engage with your company? What do you want them to do? So it’s about much more than that. So starting point for gamification for any project to me is always understand your users and set clear objectives. And then yes, then, you can go and start adding rules, game mechanics into play and see how it plays out.

In our processes, we tend to refer back and forth to our user base and you know, the intended target audience to see, okay, are we on the right track? If we put this in, does that speak to you? Or does it not? If it doesn’t, then obviously, we need to make sure that you know, we adopted and that we might take it out. We can also sometimes make the judgment call, Well, look, let’s keep a certain game mechanic or a certain game dynamic, and see how it plays out and what kind of behaviour it triggers. Because sometimes what we well intended for good reasons may play out in a bad way. For example, in a sales related gamification process, we have people trying to game the system. And the rules that we laid out were well taught of rules, but people started to create a workaround so they could actually gain the system. And we needed to have multiple ways of evaluating as opposed to just one single way of evaluation performance any given month or week.

So know that there are gamers in every organization and you’re very likely to come across them. So testing, looking at the data that comes out of your systems, and looking at what do people actually do when presented with the game mechanics that you have? Do they actually respond as intended, or have they got some other response to it, which you may not have anticipated, which is over and above what you expected, or totally the opposite of what you wanted to create. So you want to watch out for all of that.

The best way to do that is to let people loose on your system, whether that’s paper-based and I always, always recommend start with paper, develop everything on paper and then graduate into digital. It will save you a lot of money later on if you’ve tested on paper first. testing on paper is great fun in workshops and gives lots of good input, new ideas, etc. So don’t overlook it. Unless you have, of course, have unlimited pockets and an unlimited budget, in which case, feel free to go ahead and hire really expensive developers and designers and get a bespoke project on. But our recommended methods are paper first. Once proven on paper, let’s go digital, and then digitally track what people do observe, look at data reports that come back to you.

Most gamification platforms on the market today will allow you to see data analytics, sometimes you may need to make sense out of them. So you mean may need to create custom reports for them to actually make sense to your yourself but also to the people that need to co-evaluate with you. To be clear on what it is that you want to find out which of the things you want to track, and then set it up accordingly. So how do you get started beyond that in big organizations? I always recommend, find one group, one pilot project, one pilot team that you can start with, when you have proven that it works for one team then gradually move out farther, I wouldn’t be a big fan of rolling a big project out to everyone in one go. Because it’s very hard to control. And it’s very hard to get right in that case. And if you then need to make changes, you actually do often upset a lot of the users who have to reuse and unlearn and relearn behaviours or newer tools, which typically they don’t like and, you know, don’t find fun, so you’ll get a lot of negative feedback. So other than that, go for it. Have fun.

Our cheapest of game designs today in the or two days in the working world in the corporate sector is has been done with a whiteboard and a whiteboard marker. So that’s the cheapest we have been able to do it. So if that’s the kind of budget you have, be creative with what you have. You don’t have to have big budgets to get things done. You can start on a small budget, if you want to have something digital, there are very cost effective solutions out there. And some of the bigger platforms will allow you to start let’s say one month free of charge or one-month trials, which then allow you to test whether it will work for a group or not. But what I would recommend there is that still do it on paper first and then graduate into putting it on your website, putting it on to an app or whichever form or platform you decide to use. Tests on paper, start on paper, read, have fun, play games.

Games are the highest form of research, or that’s what Einstein said. And you know, can’t argue with a smart man like this. So I hope you like this version or this week’s question of gamification. It is a bit of a build up from last week. So there is a little bit of crossover. And if you’ve listened last week, you might recognize one or two items. Last week, it was about keeping up to date this week, it’s about getting started. So I hope I’ve given you a little bit of a different slant. And if you like our episodes, please do rate them on the platform that you listen, it gives us a bit of a boost in our rankings. So we always like that. And if you think there are people that may want to hear this, do share it forward to your friends and family and colleagues and whoever you think could benefit. I love talking to you and I hope to hear from you soon. Put your questions in our comments on our blog and we’ll aim to answer them in our next sessions of a Question of Gamification.


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Experience design, gamification design, engagement what is it all about?

In the quest to make content, products and even organisations more useful for its target audiences, there is an emergence of closely related fields such as experience design, gamification design and engagement. What is it all about and what on earth is the difference?

I think it is a fair question for all decision-makers in business aiming to see the wood from the trees. So let’s start with the biggest one and work our way down from there.


Engagement is the catch-all term for all activities that improve interactions and the underlying motivational drivers that trigger actions. Engagement solutions can come in the shape of surveys, mood analysis, eye tracking, action tracking, interaction designs, etc. Basically, anything that can give you insights into the behaviours of customers or employees.

If you look at research organisations such as Gallup, you can find out what they measure in order to come out with workplace engagement strategies. Typically this goes further than tracking simple interactions and delves deep into whether people can deliver their best work in the workplace. If you are unfamiliar with this then do look up their 12 questions.

In customer engagement, we often see engagement measured in a net promoter score and marketing analytics. Campaigns are measured in terms of leads generated and conversions made. Knowingly most brands realise to generate customer engagement there are multiple touchpoints over time.

Gamification in the context of engagement whether it is for the purpose of engaging with employees or customers is one of many solutions that can get you results.

Experience design

The latest buzzword on the block is experience design because we live in the experience economy as is believed. Experience design is the shortened version of user experience design. It means that first and foremost you get to know your customer or employee aka your user, you create a persona and then you build the ultimate experience for this user.

Personally, I see our blend of gamification following the core principles of user experience design. We use the same methodology of researching the target audience, we process map the business process that needs to be gamified and we look for meaningful touchpoints to hang our game elements onto to create the desired experience.

We also use extensive testing with users to come to our ultimate final design. Not everyone will follow the same process in gamification, but most user experience designers will.

Gamification design

Gamification is the art of blending psychology with game mechanics and game dynamics to create specific business experiences and outcomes.  The key method here is applying game mechanics to business processes in order to reach a specific objective.

Not all engagement and experience design solutions incorporate gamification however gamification probably incorporates elements from both.

I understand the confusion and with all emerging fields, this is not going to go away any time soon. Just know that all three can work to solve problems, they are close friends. Both user experience design and gamification design can provide solutions to engagement problems through insights of your user’s behaviours.


Inclusive by design

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Podcast 11: How to learn more about gamification and stay up-to-date?

Welcome to this week’s question of gamification. My name is An Coppens. I’m your show host, and also the Chief Game Changer on Gamification Nation. And this week, we will be delving deeper into a question from one of our listeners. And the question I actually get asked on occasion. How can people get better and learn more about gamification? And closely linked to that? How can they stay up to date with all of the changes and all of the new stuff that’s coming out around learning around technology around HR tech? So I’ll give you my answer in a sort of chunks.

First of all, thank you to Ylva Persson from Norrkoping in Sweden for asking the question. I think it’s very relevant to most people in the workplace. Very likely you have used gamification before. And this is the first thing to do is to learn to spot it spotted because, for most people, it’s not as obvious as for us that work in the field all the time.

Spotting gamification are things like progression bars if you see it in a game, and then you see it in a work application, it’s probably a game mechanic. If, for example, emojis likes, dislikes or votes, those kinds of items, I can guarantee you they came originally from game thinking. And then were made relevant or found relevant in an HR process or learning process. So it’s no surprise that these things are entering. So the the way to to keep up to date about it is look at the big players in technology, and today’s big players, which actually be social media, but also still IBM, HP, Dell, a lot of the big names that you would have heard of, but also big companies that are making big product product, profits from technology, like an Amazon like an eBay, what are they using, that could potentially work in your work environment. And I’m thinking very much around usability, user-friendliness. A lot of the e-commerce stores have actually given us tools that make our learning and HR systems better. But also allow for recommendations allow for, let’s say, one, stop shopping, one-click shopping. So those kinds of things you’ve probably seen before on the likes of Amazon. And a lot of the technology would have been originally technology for marketing, as opposed to technology for even games or even technology for learning and HR.

So staying up to date is keep an eye out about what these guys are doing. And if you’re buying online is use their systems and see what you like and dislike. mean, for me, for example, shopping on Amazon, I’m often buying books for my Kindle, or even physical books, if I actually buy like a book enough on Kindle, I will also order it in a physical copy. So I can reference it and write in it and make notes. So I still use the mixed reality version of everything. And I also listen to a lot of books on Audible. And often you have a deal where you can have it on Audible and Kindle together and you get a special deal for it for either or so whoever writes the books gets profited me three times. Or at least Amazon does if they don’t because the profits people make from books on Amazon are marginal. I know because I have some there.

So it’s it’s interesting. But what I liked about the Amazon experience is it gives you recommendations based on what you have done before it gives you foundation is based on the things you’re purchasing, from a learner’s perspective in an organization that is also useful from an HR perspective, what else should people be looking out for? If they’re applying for one role, but maybe that role is already filled? Should there be older positions that apply to people with similar skills should they maybe be showing us you know, older people that have applied for this role have also applied for x

You know, there are little things we can learn from the big players that are out all around us. The other things I do in order to stay up to date obviously look at newsletters from older people. So I trained with, for example, Yukai Chou from the Octalysis framework, and I follow their prime system, a system that they designed a community for people. Occasionally I dive into it.

I read books from Andrzej Marczewski, who used to work with us and also has a lot of great information in his blog. But his books are definitely a must read. The same with my friends Monica Cornetti, Marigo Raftopuoulos, Karl Kapp and others in the space. There’s so much being shared Professor game his podcast I find useful, especially for people in the educational space, because he interviews many people who are actually putting gamification to work for learning, either in companies or in education institutes, universities, classrooms, etc.

So there are many people on the market that already write and speak about the different options.

Then who do I follow for HR tech? Well, Josh Bersin is a given. I think anybody in HR doesn’t follow him has been sleeping under a rock a little bit. I also like the work from Tom Haak who works with the HR Institute.

So there’s a number of people I follow. And then I also follow futurologists. Now futurologists, you have to find the ones you sort of resonate with. One that I followed, thanks to having seen them speak in real life for the organization, I worked for a while back, which actually you may know MTG. They invited Greg Leonard, who’s Swiss-based to speak to leaders about what’s happening in the broadcast industry, it was very relevant then. And he has a lot of really good, interesting material on future items.

I also look out for the Davos Economic Forum summit, where you often have a lot of Twitter activity, a lot of interesting talks by people who are on the cutting edge of new technology or new events. So it may not necessarily be technology improvement, but it could just be useful new inspiration that’s out there.

On occasion conferences, I find useful. And you have to pick the ones that you think are good and that resonate with you again. It’s about, you know, what is it that works for you? What is it that you need to know in this moment, for you to step up to your next level?

My guess is that you are probably doing a lot of the good stuff already. And yes, there could be more that you could do. But take it one step at a time, even for companies and projects that come our way in the learning space. If we’re going to gamify a whole curriculum, we basically break it down first into, okay, what’s the most important what’s going to have the biggest impact. And often we start with a pilot project. So we’ll take one course, or one area of a system to gamify. And then we gradually phase in the other parts.  It really depends on how the company works, obviously, and what their objective is to see how we work with someone. But that’s a good start.

Keeping up to date is a continuous piece of work. The next big thing is maybe AI or artificial intelligence. Tomorrow, it could be something different last year it was VR and AR, or, you know, the mixed reality version of it. And I think they all have a place.

But if it’s big hype, and it’s only a few people talking about it, and a lot of people scaremongering, so you have to jump the bandwagon or you missed the boat? Well, you know, I’m a bit more, I suppose, let’s say cynical, if nothing else, I would also say, take it one step at a time, find out, is it relevant for your people? is it relevant for your systems, and will actually help because a lot of the fancy new tech may not be useful short term.

If we look at virtual reality, for example, a great system great tools, but not useful for every single piece of learning, very useful for any experience-based learning where you can get people to do it. But if all your users don’t have access to VR tools, then again, it’s not the most useful use of technology. So not the most useful investment.

In my view, the same way augmented reality, scanning something and getting your video to play is great, you’re on the fly, and the scanning is done on a piece of equipment. But if you put this just willy nilly anywhere, it loses its use. And also I would question if that is the best way of doing it? Always question new technology, it may be great, but always question Is it right for me? Is it right for my company? Is it right for my users?

Other ways of staying up to date, I use Twitter and a lot of other social media, such as LinkedIn. Every time algorithms change in social media networks, it makes it harder for me to find what I’m looking for. So searchable hashtags help me to find the relevant material. But then that, in turn, updates the algorithms subsequently and changes my feed LinkedIn, for example, I find extremely frustrating.

If any of you work in instructional design, or learning or research, you know that if you’ve been working on a specific course, for a while, all your ads, all your algorithms everywhere will start to promote these kinds of things to you even if you like it or not.  I’m always a bit, I suppose, miffed when it happens to me when my feed gets taken over, because I was working on a specific project, and I was looking for something relevant to us in a project.

One thing to use in addition to your Google searches is setting up Google alerts. It is still something I do to have alerts for certain technology and look forward to things that matter to you. So hashtag HR tech, hashtag gamification, hashtag gaming, I do follow a lot of those. For me at this point, to stay ahead of the game in gamification, I follow gaming material GDC and the newsletter from Gamasutra and BAFTA gaming awards, for example, to learn about what’s new in games,

It may not be relevant to you. If you’re looking for courses. The great course that’s still alive, I believe, is on course Coursera Kevin Werbach. It includes all the basics of gamification. If you are looking for gamification to specific to recruitment and learning, we have some on our website, so check out Gamification Nation, and there are plenty of others.

There are loads of people writing courses at this moment in time, check the outlines of them and check if they are relevant to you, again, put your critical lens on and work with those that resonate with you. Maybe not everybody will, and that’s okay. There are people that speak a different kind of language than and even disagree with some of my work. They will have an audience, they all have a place. A lot of my followers work in HR and learning. So that’s our focus.

Join debates on online, whether it’s a community group on LinkedIn, or Facebook or anything like that, where you hear about industry advancements that are useful.

I take part in a group called TLDC chat, which has 4 pm, UK and 5 pm Swedish time online cast every day. I believe it also runs at 8 am in some of the US east coast time zones. But basically, it’s a group aimed at chatting about where things are at in the learning space. Sometimes it’s sharing of information. Sometimes it’s an update by companies, sometimes it’s sharing techniques on how we’re doing things. I’ve spoken on here to talk about gamification. There’s other people speaking about things like x API and what that is. And if you don’t know what that is, do look it up hashtag x API. If you’re in learning is you ought to already know.

There is lots and lots of great information in relevant places. I usually have a trend post every, every start of the year on my blog. And what we’re going to start doing is a trend webinar once a quarter. Look out for this one, it will be about gamification trends, HR trends, learning trends, they’re my core audiences. So it will be relevant to them.

I would say in summary, books, read online, follow people that you resonate with, subscribe to their newsletters, and push them into one separate folder. So you don’t get distracted all of the time, and take some courses in the fields that you’re interested in. Some of them you can do cheap, as in free, because most of the massive online learning materials or MOOCs are often free on Coursera. Or on LinkedIn Learning, I forgot to mention Karl Kapp. He’s one of the guys I follow. I read most of his books, and I’ve done some of the courses he has on LinkedIn. So if you’re in the learning space, definitely a must, must do.

But there are plenty of experts out there that have something to share. The key is find out, do they speak your language? Do you resonate with them, if you don’t delete move on, if you do follow and delve deeper, there is in my view, more than one way to do everything.

Even gamification falls into that bracket. Some people like my flavours, some people prefer other people’s flavours, and that is okay, so you choose and find yours. And then you follow those that you can learn from and stretch you a little bit so that you keep adding to the next level of skills.

I hope that helps and keep listening to a question of gamification, to get the latest and greatest of what we have to offer. And thank you for listening.

If you’re liking what you’re hearing, do give us a few stars or the platform that you’re listening to. It helps us boost our rankings. We have ulterior motives if you’re wondering, and also if you have a question that you would like me to address, do ask me on my blog in the comments section, and we will deal with your question as it comes up and as it fits into our schedule.

Thank you for listening and hope to meet you soon. Speak to you soon or hear from you soon. Thanks very much.


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Building an augmented business

Making an experience better than its current reality through technology is now being nicknamed as augmented. So effectively one could argue that adding gamification and artificial intelligence is part of creating an augmented business.

For some time augmented reality or the transposing of a fictional interface onto reality is where it stopped for people. I guess it all depends on the definition of augmented reality and how you see that for your business. Personally I quite like the term of augmented business thanks to technology additions creating an improved or enhanced experience of reality.

This is a post with a few stages, all written on my travels, so hold out for more 🙂


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What should be in my book on gamification of learning?

For those of you that have followed me for some time, you know I have been working on my next book titled “Winning at the infinite game of learning” – practitioners view on gamification. Karl Kapp has been so kind as to write a fore-word based on the outline given. Some people have even asked to buy it. And here is the truth, I am struggling to put the last 3 chapters to bed.

book Winning at the infinite game of learning book by An Coppens
I want this book to be representative both in quality and content of what I deliver week in week out for clients (no pressure there then). My not so positive self is questioning whether anyone really cares or wants to read what I think. My positive self is pushing on the other side, it must be your best work ever and a fabulous calling card. In between these two driving the writing has come to a grinding halt or at best stop/start.

So because ultimately I want to write a book that people will read, I now want to reach out to you that are already reading my work online, what should be in this calling card. I am hoping that in my years of writing and speaking I may have shared something that mattered to you or even you implemented as a result, if you did then please get in touch with your story and with your permission I could include it.

So please help me with the following: What based on what you know about me, do you want to learn from me? What do you feel I can share with you that will help you in learning related gamification?

Here is the outline I have at this stage and yes I have content for the first 6-7 chapters more or less and can always revise some of it.

Winning at the infinite game of learning- practitioners view on learning gamification

Section 1: Laying the foundations

Chapter 1: Core Foundations

  • Defining gamification
  • Core terminology: mechanics, dynamics, elements etc…
  • What it is and isn’t
  • Finite/infinite gameplay

Chapter 2: Base premise of all learning gamification:

  • Corporate reality
  • How today’s learner learns
  • When does learning happen
  • Why does your learner learn

Chapter 3: Prove- it! – learning gamification framework

  • Why I developed the framework
  • The 2014 first version of the learning gamification framework
  • The evolution to Prove-it! – Learning gamification framework

Section 2: Levelling up your learning gamification

Chapter 4: For starters

  • Play to learn
  • User research
  • Paper and analogue first
  • Will it be easy?
  • Deciding what is useful and what isn’t
  • Playtesting

Chapter 5: For dabblers

  • creating learner journeys
  • looking for meaningful touchpoints
  • Priorities with MOSCOW
  • High-level concept
  • Storyboarding and Prototyping
  • Gamification design document

Chapter 6: For adventurers

  • Storylines, narrative
  • Layering it all together
  • Technology choices

Chapter 7: For masters

  • Seasonal iterations
  • Personalised
  • Adaptive
  • Choice
  • Blended/MR
  • In-company digital journeys
  • Other technology development to stay aware of
  • Recommendations

Section 3: Ultimate success

Chapter 8: Success measure: what is the ultimate outcome?

  • Your first designs will make you cringe
  • Flops teach wonderful lessons
  • Be ready to throw it all out and start afresh
  • When can you call it a success

Chapter 9: Does gamification work?

  • What does research tell us
  • Is it here to stay?
  • Our conclusions

I would love to hear from you what is missing and what under even any of the above headings you would really love to know. Feel free to message me directly or write it in the comments below, even just a word of encouragement to help me get it across the line and into the editors would be helpful to me.




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