Feminine gamification viewpoint: balancing act

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Feminine gamification viewpoint: balancing act Research findings of Hall and Phillips in 2014 found that ladies┬áneed to behave in masculine… [Read More]

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Gamification stuff we love: Chain of good

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification stuff we love: Chain of good The drinks company Innocent, who produce smoothies and juices launched a campaign at… [Read More]

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Gamification Mechanic Monday: Time delay

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification Mechanic Monday: Time delay Time delay is often used in free to play games, to encourage players to pay… [Read More]

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Feminine gamification viewpoint: Bias to prove it again

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Feminine gamification viewpoint: Bias 1 – to prove it again and again and again Research on women in science, technology,… [Read More]

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Gamification stuff we love: Camp Pluralsight

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification stuff we love: Camp Pluralsight As I was researching for a project on LinkedIn an interesting ad for Camp… [Read More]

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